While their role in battle is a little more complex, they can also be used to deploy visually stunning Summon attacks. These are little spirit critters, equippable to every party member, that affect their stats, skills and even character class. Battles are standard turn-based fare, but thrown into the mix are Djinn. Gameplay-wise, the games are nearly identical, using the same systems and user interfaces. While they are two separate games, The Lost Age picks up directly after the ending events of Golden Sun they are very much two halves of a whole game. Golden Sun, and its direct sequel The Lost Age, were both originally on the Game Boy Advance. For players who love to experiment with their armies, Shadow Dragon has some of the most depth in the franchise. Players can customize weapons, and completely reclass their units. Shadow Dragon has a simpler narrative than the GBA entries but started the trend of customization features in Fire Emblem games. In my opinion, Sacred Stones is the best introduction to the Fire Emblem series, as it’s a little more forgiving than its contemporaries.įire Emblem: Shadow Dragon retells the story of the first Fire Emblem game, and brought series protagonist Marth to western audiences for the first time. The story explores themes of friendship, grief, and betrayal and offers a fresh, desert-themed aesthetic. Still on the GBA, Fire Emblem: The Sacred Stones took the core gameplay of Fire Emblem and refined it with features like split path promotions, route splits, a postgame, and trainee units that you can raise from zero to hero. The game’s lengthy and complete tutorial will ensure new players are ready for everything the game has to throw at them. The tactical gameplay is deep and engaging, though it can be more punishing than more modern entries since permadeath is always on. Its pixel art graphics have aged well, including some truly over-the-top critical hit animations. Fire Emblem was the West’s introduction to Nintendo’s now beloved tactics RPG series on the Game Boy Advance.
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